Note: the images below are just snapshots of a real ANIMOIDS
session. You can't click on these buttons nor
make the Animoid move!
Introduction
This tutorial provides an introduction to the layout of the ANIMOIDS program. It
discusses some options you have at your control to customize your view.
The Taskbar
The ANIMOIDS main menu, toolbar and tab panels appear at the top of the application as shown here:
The Main Menu is the dropdown lists from File to Help.
The Main Toolbar is the row of icons just below the Main Menu.
The Main Tab Panels are controlled by the row of tabs from
Start to Characters and Props .
These Main Tabs
take you to different tools for use during the animated movie making process.
- Characters and Props is probably where you want to begin. It
allows you to build new Animoids (animated characters).
- Behaviors allows you to record a set of motions (e.g.
walking) and save them for easy reuse when actually making movies.
- Set Designer allows you to layout the Animoids you created
in the Characters and Props section. You can set backgrounds
for your set as well as assigning Behaviors to your Animoids.
- Movie Scene allows you to put everything together to record
or playback a short scene of your movie.
Just click on the Characters and Props tab to get started. You can
get back to this welcome/help system by clicking on the Start
tab.
Skill Level
To make it easier to get started, ANIMOIDS allows you to
select your skill level (from the ANIMOIDS Main menu):
When you select a low skill level, ANIMOIDS hides some of the least used commands. This makes
it easier for you to become familiar with the most important options.
It is recommended that users new to 3D animation in general start at level Novice.
At the Novice level, ANIMOIDS also repositions a couple of useful commands to
make them easier to find.
You can switch back and forth between skill levels quickly and easily from the Main Menu.
Characters and Props Layout
When you click on the Characters and Props tab you'll see
something like this:
This image above shows some features that are not enabled by default. They will be
described below.
We have already discussed the toolbar. The next important component is the
Action Panel
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This panel is where you'll probably want to start.
Some actions appear as Action Buttons, others
appear as named actions in a tree. In either case, a singe
click will start
the action.
These actions
either directly control the selected Animoid or open a Control Panel (see below)
to control the Animoid.
Related actions are grouped in folders. Just double click a
folder to open or close it.
If you want help on individual actions you can
select Action Help from the
Help menu.
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The Action Buttons are color coded to help you understand
their behavior.
- A green triangle at the top left
of the icon (e.g.
)
indicates that this button controls the current mouse (drag) behavior.
- An orange triangle at the bottom left
of the icon (e.g.
)
indicates that this button sets up a Pick action that will apply
every time you click on an object.
- A blue triangle at the top right
of the icon (e.g.
)
indicates that this button acts on the currently selected object.
Users with small screens can free up some space from their Action Panel by deselecting
the Button Group Title option from the Main View Menu.
The next important area is the
Control Panel
Most (but not all) actions in the Action Panel open
a Control in the Control Panel. Depending upon the size
of your screen you can get many Controls in the Control Panel.
All the Controls are floatable. That is, you can grab the
bar at the left side and drag the control to reposition it or
open it in it's own window.
(If you move it into it's own window it can be resized!)
As you open new controls you might lose old ones because
of limited screen space. You can reorder the lost control by
reactivating the action that originally opened that control.
You can also get rid of the oldest control by right
clicking on the Control Panel itself.
The next area might be the most interesting. It's the
3D Canvas Panel
This is where the animated characters appear.
The above example shows three views of your model: front, top and side.
This option is disabled by default. You can enable it from the View
main menu by selecting the Top and Side Views option.
There are seven areas in this panel:
- The Action Buttons at the top left make up part of the canvas toolbar.
They allow some quick and easy mouse actions.
- The Selected Animoid field is a pulldown list that you
can use to pick an Animoid for editing. This field shows up only if there
is more than one Animoid in the picture.
This field also shows the name of the Animoid
that you select when you click on the Animoid in the 3D Canvas.
- The Selected Segment field is a pulldown list that you
can use to pick a piece of the Animoid for editing.
This field also shows the name of the piece of the Animoid
that you select when you click on the Animoid in the 3D Canvas.
- The Action on next Pick field changes as a result of
actions you perform in the Action Panel (see above).
Some of these actions (orange triangle actions) setup things to do the next
time you click on a piece of the Animoid in the 3D Canvas.
- The buttons to the right the Action on next pick field
support some additional actions.
- The Clear button
or
removes any pick action and any picked points.
- The Origin button
repositions the currently selected Segment to the center of the picture.
- The 3D Canvas itself shows the animated object.
Clicking on the object will select (or pick) segments
(arms or legs, etc) or points on a segment. What happens
when you do that depends on the actions you have selected
from the Action Panel.
- The Status field shows the result of the last action.
The color of the text in this field is important:
- If it's black it's probably just confirming that things are OK.
- If it's blue it's probably telling you
that you are trying to do something out of sequence.
- If it's red it's probably telling you
about a serious problem. (E.g. trying to write to a file that's
write protected.)
The last area is the
Option Panel
This panel lists the various Animoid Objects you
can work with. The types of objects available and how
they are used vary depending upon your current task.
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As of ANIMOIDS 1.6.04, the Option Panel is disabled by
default. Its functionality has been superceded by
new actions in the Action Panel. (However, you can still use it by selecting
it from the View Menu.)
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In the Characters and Props area, the objects are a list
of Animoids. Double clicking an Animoid from this tree will replace
the current Animoid with the selected one. Dragging the image (or file name)
from the tree into the main canvas area (the white area in the center of the
application) has the same
effect as double clicking on the image - it perform the action attached to the image.
The objects in this panel normally display a small
thumbnail image of the object as seen the last
time that it was saved.
Note: if you ever attempt to leave an object that you have edited,
the system
will prompt you to ask if you want to save changes.
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Keeping the Options Panel out of sight makes the initial display of your canvas faster.
It also frees up space for use by your canvas.
Three-Button Mouse
ANIMOIDS works best with a three-button mouse. Most operations on the 3D canvas are performed by
mouse clicks and drags and ANIMOIDS uses all three buttons for common functions (as described above).
If you have a two-button mouse then hold down the Alt key while
you left click
the mouse to simulate the Center Mouse Button.
(Some systems also allow you to press both buttons simultaneously
on a two-button mouse to simulate the
Center Mouse Button.)
If you are a Mac user with a one-button mouse then hold down the Opt key while
you click
the mouse to simulate the Center Mouse Button.
Hold down the Command key while
you click
the mouse to simulate the Right Mouse Button.
More
Go to the start of the Tutorial.
Try the Basic Motion tutorial.
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