Note: the images below are just snapshots of a real
ANIMOIDS session. You can't click on these buttons nor
make the Animoid move!
The Online Gallery
The gallery is an online area that contains free art for you to download.
This Art is really any object type that can be created by the ANIMOIDS
program: Animoids, Behaviors, Textures, etc.
The actual contents of the Gallery is dynamic and will change over time.
But you can expect to see competition entries and winners, plus a variety of other art.
You can also expect to see any files you have personally uploaded to the animoids.com
service.
This gallery is visible to anyone with a conventional web browser (like Internet Explorer
or Netscape). However, only when you view the page from the ANIMOIDS client program
will you be able to download the art.
The art in the gallery will normally be displayed as image files. Clicking on one of those
image file will start the download process, described in the next sub-section.
From ANIMOIDS, the Gallery can be opened with the Gallery button on the Toolbar:
Download Art
When you select (by clicking on) a piece of downloadable art from the Gallery or another
animoids.com page, a dialog box similar to the following will appear:
If you want this file, click Next >>> to specify where to save it:
This displays the folder where you normally save the type of art being downloaded.
If you change this folder, the object won't be visible in the standard Options Panel
- though you will be able to open it by browsing from the File, Open dialog.
Click Next >>> again to start the actual download:
The download is now complete. You can press Cancel or Done to close the dialog.
However, if you press Open downloaded object you'll not only close the dialog, you'll
open and display the object for editing.
If you were in the middle of editing an object when you started to download the new one, you'll be asked
if you want to save any changes from the old object before the new one is opened.
You can now use this object the same way you'd use any object you created yourself.
You can even modify the object and upload it in a competition - though you'll only be
credited for the changes you made. We'll know that you modified an existing object as
opposed to starting a new one from scratch.
Ancestor History
The History data contained within an Animoid object records if the object uses
part of someone else's object.
If you want to check the History of any object, open the object and select the
Segment Information Action. This will open the SEGMENT INFO Control Panel.
The bottom of this panel shows ancestor history. E.g.:
This example shows that the selected object uses some or all of one other object - object
number 10001 from www.animoids.com.
If an object uses no part of any other object then the ancestor history field will say:
No ancestors.
Note that, although the Segment Information Control normally shows data
related to a specific Segment, the Ancestor section currently shows the same data
for all segments. So, if for example you paste the head of a downloaded object into
a new object you are creating, the Segment Information on the leftLowerleg
( or any other Segment) of your
new object will also show the downloaded object as an Ancestor.
Your License with Troy Studios currently allows you to use a downloaded object the same way you
would use an object you create yourself. (As long as you credit the originator(s) of
downloaded objects if you use them for public or commercial presentations.) The next sub-section
shows how to get credit information for any object.
Credits
When you open an object in ANIMOIDS (e.g. using Charcaters and Props or Behaviors)
you can click on the Credits button to get credits information for all
the objects on the current page. (ANIMOIDS 1.1.05 Beta or later.)
The Credits button appears whenever a suitable (e.g. Characters and Props)
area of ANIMOIDS is open.
If the page contains only locally modified objects, a small dialog will appear telling
you that there is no credit information. However, if your page contains objects
you downloaded from animoids.com the a credits page should appear.
The following example credits page shows information for a downloaded behavior that
was acting on a downloading object.
In this example, the behavior was actually downloaded once, modified, then uploaded and
downloaded again. Resulting in two credits for the behavior itself.
The Animoid used by the Behavior was downloaded, so it also appears in the credits.
More
Go to the start of the Tutorial.
Try the Be a Judge tutorial.
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